AI Insights · Timothy · January 2022
Top 5 Gacha Games on iOS in Saudi Arabia Q4 2021
Explore the performance of the top 5 Gacha games on iOS in Saudi Arabia during Q4 2021, including weekly revenue, downloads, and active users trends.
During the fourth quarter of 2021, the top 5 Gacha games on iOS in Saudi Arabia demonstrated varied performance in terms of weekly revenue, downloads, and active users. Below, we dive into the specifics for each game, highlighting their trends over the quarter. All data is sourced from Sensor Tower, where more insights can be found.
Rise of Kingdoms saw fluctuations in weekly revenue, peaking at approximately $145K in the final week of December. Weekly downloads decreased steadily from around 15.3K at the end of September to about 1.3K by the end of December. Active users also declined from 32.1K to 14.5K over the same period.
Genshin Impact: Natlan Launch experienced a significant spike in revenue, notably reaching $127K in the first week of November. Weekly downloads remained relatively stable, averaging between 6K and 11K. The game maintained a high number of active users, increasing from 82K at the end of September to 96K by the end of December.
Top War: Battle Game had a notable rise in weekly revenue, peaking at approximately $69K in the last week of December. Weekly downloads increased steadily, reaching a high of 12.1K in mid-December. Active users also saw an upward trend, growing from around 29K at the end of September to 44K in mid-December before slightly dropping to 32K by the end of the quarter.
Kiss of War - قبلة الحرب showed consistent growth in weekly revenue, hitting around $35K in the final week of December. Weekly downloads fluctuated, peaking at 8.3K in late November. The game’s active users saw an increase from 31K at the end of September to 35K by mid-December.
ONE PIECE Bounty Rush experienced moderate growth in revenue, peaking at about $35K in the last week of December. Weekly downloads remained steady, averaging around 3K to 6K. Active users increased from approximately 21K at the end of September to about 26K by the end of December.
These insights provide a snapshot of the dynamic Gacha game market on iOS in Saudi Arabia during Q4 2021. For more detailed analysis and data, visit Sensor Tower.